Monday, June 3, 2013

Zeke Quest Guide - A Flock of Seagulls

Valencia Zeke Quest: A Flock of Seagulls

Below are maps of the Seagulls' locations to help you reach them. They are not in any specific order. The gypsy kings will be located where the red X is on the map. X marks the spot!

Finding the Seagulls

1. Captain Steed's Villa



2. Sivella 



3. The Laurentine Library



4. Granchia 




5. Armada Fortress



6. Granchia Catacombs



Sunday, June 2, 2013

Zeke Quest Guide - Gypsy Kings


Monquista Zeke Quest: Gypsy Kings

 Below are maps of the Gypsy Kings' locations to help you reach them. They are not in any specific order. The gypsy kings will be located where the red X is on the map. X marks the spot!

Finding the Gypsy Kings

1. Monquista City

Once you're in Monquista City, go near the castle's left side, and look between the two houses.


2. Zendra

Just search around the back of the prison walls.


3. St. Bonobo's Abbey

Go to the Queen's Tower and look to the right of the outside of the tower wall.


4. La Mancha 

Cross the bridge and then keep to the right side until you reach a boulder. Go around it and you'll see the gypsy king.



5.  Diablo Cut Docks

When you enter the docks, go to the life fountain, and then go up the hill and you'll see the gypsy king behind  some bushes.






Saturday, June 1, 2013

Zeke Quest Guide - Marquis Mark and the Funky Bunch


Skull Island Zeke Quest: Marquis Mark and the Funky Bunch

 Below are maps of the bananas' locations to help you reach them. They are not in any specific order. The bananas will be located where the red X is on the map. X marks the spot!

Finding the Funky Bunch

1. Skull Island (Free-to-Play Area)

Just cross the bridge nearest to the X and look to your left.





2. Traitor's Cave - Blood Shoals (Free-to-Play Area)

The banana is located behind the table full of food.




3. Light House - Ruined Light House (Cost: 749 Crowns)
First, cross the bridge, there will be a path with foot prints. But don't take that path. The path on the left of it is the one you have to take. Keep walking on that path till' you reach the first spot you can turn left to. There should be this broken house with no doors, windows, and not even a roof. Just a broken house laying in the grass. Walk into it and you will see the bananas.




4. Captain Gunn's Tomb - Bounty Island (Cost: 749 Crowns)

Once you walk into the tomb where Captain Gunn is dead, the bananas are right next to him.




5.  Volcano - Waponi Wu (Cost: 749 Crowns)

Head to the top of the volcano where you will see Chumba Wumba. The bananas will be on the left side of him.




6. Scurvy Dog - Scurvy Dog Hide Out (Cost: 1249 Crowns)

On the right side of the stairs, they are two little buildings. In between them is where the bananas are located.




7. The Gold Mine - Sacrifice Cave (Cost: 1249 Crowns)

This is the easiest way I can put it. When you first enter the cave, don't move. Now, hold your UP arrow key down until you bump into this thing with blue designs on it. Go around it and continue going straight. You will see the bananas.




8. Valley of the Gold Monkey - The Gold Mine (Cost: 1249 Crowns)

Before going up the stairs, turn left, you will see the bananas.




9. Corsair's Cove (Free-to-Play Area)

The bananas are located behind Captain Gunn's House.




10. Puerto Mico (Cost: 1249 Crowns)

Before you enter the San Mandrillo Cathedral, look to the right, you will see the bananas in a grassy area.


Note: Lots of areas come in one package, meaning you don't have to spend crowns on each area.

Change in the 'Guides' Page

Ahoy there!

I have decided to do something different with the 'Guides Tab'. Just a simple change. When clicking the 'Guides' page, instead of seeing guides right away, links to the specific post of the guide will be displayed. So the next few posts will be of Zeke Quest Guides in order of each world. 

I see quite a few people have been wanting more guides. I apologize for the temporary inactivity for new guides. Tons of new guides will be posted in the month of June, I promise!

Thanks for your patience and your feedback. It is much appreciated! :)


Cya in them beautiful skyways!
-Alexander Da Coolest

Sunday, May 26, 2013

Blowing up Beachhead

One of the first dungeons I encountered as a member of the Royal Navy was to annihilate the Armada Fortress in Westminster Skyway, Beachhead. If I didn't destroy Beachhead's powerful cannons before the Armada can get them ready, the Isle of Dogs and Marleybone City are done for. I needed to go through four identical dungeons to disable Beachhead's four guns before I could get to the heart of the fortress. On the way, I encountered Bishop, one of the Armada's high-ranking members, sending a video message-type thing to the leader of the Armada back in Valencia. Before I could dismantle Bishop myself, he fled to who knows where, leaving me to fight some more clockworks. After some challenging fights, my friend Slick Michael Radcliffe and I were able to destroy the guns and the fortress. Now it's back to the War Room on the Isle of Dogs for my next assignment. Hopefully it involves bubble baths and massages...


What could this be? Is that Marleybone on the right?

What is this giant wheel? And what do the gears do?

Where is Rooke?

Don't mess with Ratbeard!

Oops. I broke it

The existence of the sea means the existence of pirates
Perilous Oliver Paisley

Saturday, May 25, 2013

Marleybone first impressions

The Pirate101 Marleybone is very different from other worlds of the Pirate101 Spiral, with its dark sky, Victorian London feel, and dogs and foxes running around, not to mention there is a war going on against the Armada. Getting to Marleybone after Avery gives you the first quest is no small feat. You need to go through two tough dungeons, both of them with very difficult battles inside. Finally, after the nail-biting dungeons, you have permission to go to Marleybone, where your first quest is… another dungeon.


Wizard101 and Pirate101 Marleybone are very different from each other. Obviously there are different locations and classes, but the pirate version of MB has a different feel to it. You’re not running across the rooftops like you are in Wizard, at least not yet. Pirate101 introduces frogs, or at least a frog, foxes, and other creatures in to the Marleybonian world.

Marleybone is definitely a step up from Mooshu difficulty-wise. The dogs and foxes in Marleybone have more health, talents, and damage to their attacks than the samoorai and ninja pigs of Mooshu.  I haven’t died since the Stupendor-X fight, but before I managed to take the windstone, I died twice. Then in the first Marleybone dungeon, I died again. All three times that I died I was trying to solo the instances. Personally, I like the difficulty, but I wonder if this is going to make future content impossible to solo. I love group play, but since none of my real-life friends play, I usually end up soloing quests and dungeons. I just hope my ability to go alone through content isn’t taken away because of the enemies having too much health or too many good talents.

The existence of the sea means the existence of Pirates        
Perilous Oliver Paisley

The windstone is within our grasp!
Marleybone in Pirate101



                                               

Wednesday, May 22, 2013

It's here! Test realm is coming!

The test realm has come! Pirate101 will be bringing the test realm to live early tomorrow morning. Those done with Mooshu and the quest "The Great and Powerful Turtle" will go talk to captain Avery back on Skull Island to get your boarding pass to step onto the flight to Marleybone (and eventually Aquila)! Even if your pirate isn't quite done with Mooshu or hasn't gotten there, there are things to do for pirates of all levels! The bazaar, Quest Sharing, New tutorial, and loads more are almost here! Expect new posts about our adventures in the new content, and of course anything Pirate101!

The existence of the sea means the existence of Pirates
Perilous Oliver Paisley
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